A packed array of 64-bit floating-point values. Description: An array specifically designed to hold 64-bit floating-point values (double). Packs data tightly, so it saves memory for large array siz...| Godot Engine documentation
A packed array of 32-bit floating-point values. Description: An array specifically designed to hold 32-bit floating-point values (float). Packs data tightly, so it saves memory for large array size...| Godot Engine documentation
A 3D vector using floating-point coordinates. Description: A 3-element structure that can be used to represent 3D coordinates or any other triplet of numeric values. It uses floating-point coordina...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
A 2D vector using floating-point coordinates. Description: A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric values. It uses floating-point coordinates...| Godot Engine documentation
A packed array of Vector2 s. Description: An array specifically designed to hold Vector2. Packs data tightly, so it saves memory for large array sizes. Differences between packed arrays, typed arra...| Godot Engine documentation
A built-in type for floating-point numbers. Description: The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal d...| Godot Engine documentation
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation