A built-in type for strings. Description: This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful fo...| Godot Engine documentation
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...| Godot Engine documentation
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is to...| Godot Engine documentation
The most important data type in Godot. Description: In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, L...| Godot Engine documentation
A built-in type for unique strings. Description: StringName s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). Two StringName s wi...| Godot Engine documentation
Built-in GDScript constants, functions, and annotations. Description: A list of utility functions and annotations accessible from any script written in GDScript. For the list of global functions an...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation