In this lesson, we will look at signals. They are messages that nodes emit when something specific happens to them, like a button being pressed. Other nodes can connect to that signal and call a fu...| Godot Engine documentation
Inherits: MainLoop< Object Manages the game loop via a hierarchy of nodes. Description: As one of the most important classes, the SceneTree manages the hierarchy of nodes in a scene, as well as sce...| Godot Engine documentation
A built-in type for strings. Description: This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful fo...| Godot Engine documentation
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...| Godot Engine documentation
Taking screenshots in-engine is very simple in Godot and can open up a wide range of possibilities for your game. This technique has become a go-to of mine to grab exactly what I want.| The Shaggy Dev
A built-in type for unique strings. Description: StringName s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). Two StringName s wi...| Godot Engine documentation
Built-in GDScript constants, functions, and annotations. Description: A list of utility functions and annotations accessible from any script written in GDScript. For the list of global functions an...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
Inherits: RefCounted< Object A unit of execution in a process. Description: A unit of execution in a process. Can run methods on Object s simultaneously. The use of synchronization via Mutex or Sem...| Godot Engine documentation
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation