The Limits of Prototyping in Agile Development Central thesis of why software development is hard, and Part 1 So pretty soon in the late 90s it became common to find out what humans wanted out of c…| Ask The UXer
In the first article I described combining User Experience design with Agile timelines by having the design team be 1 sprint ahead for a specific project. But at another engagement, the development…| Ask The UXer
So much has already been discussed about merging the seemingly unmergable: Agile, a software practice based on not even knowing what you will deliver when you start, but delivering it in small, val…| Ask The UXer