A while back I was talking with Tom Kemp, designer of Dead Minutes, about a new game he's working on. We were discussing some possible rule changes, but bumped into a very familiar question: If you made this change to the rules, would that cool thing that happened in a previous playtest still hav| ars ludi
It occurred to me that even though our crew has all these ideas about how we think games should be -- all these principles and conclusions from years and years of play, including eight years of Story Games Seattle -- they are not all together in one nice, neat, easy-to-read place. So we decided t| ars ludi
Look at all those Follow quests people are making! Farms and Feasts and Prison Breaks and more! I released the Red & White system reference document so people could take whatever mechanics they liked from Follow to build their own games. But as our pool of quests keeps growing, it occurs to me th| ars ludi