In this article I will show you how to work with the BGFX graphics library through my BIG2 stack. This is a good intro to graphics programming| thatonegamedev.com
Deleaker is a tool for Windows that helps you fix memory leaks quickly and never worry about hours of hunting memory bugs.| thatonegamedev.com
Dive into the world of C generics, exploring how to write flexible, type-safe code without the pitfalls of traditional macro-based solutions. Learn about modern techniques to achieve generic programming in C.| thatonegamedev.com
In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal.| That One Game Dev
In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.| thatonegamedev.com
In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization.| thatonegamedev.com
In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected.| thatonegamedev.com
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.| thatonegamedev.com
This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.| thatonegamedev.com
In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages.| thatonegamedev.com
I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui.| thatonegamedev.com