I have a simple rule of thumb: If you're designing a mystery for your PCs to solve, you should include at least three clues for every conclusion you want them to reach. More often than not they'll mis| thealexandrian.net
If you're GMing a roleplaying game, you should never prep a plot.Everyone's tastes are different. These matters are subjective. What works for one person won't necessarily work for another. Yada| thealexandrian.net