1 post published by Kostas Anagnostou during August 2025| Interplay of Light
Drill deep into a GPU’s architecture and at its heart you will find a large number of SIMD units whose purpose is to read data, perform some vector or scalar ALU (VALU or SALU) operation on i…| Interplay of Light
Hello Windows Insiders, today we are releasing Windows 11 Insider Preview Build 27842 to the Canary Channel. [UPDATE 4/25] We have released the ISOs for Build 27842 -| Windows Insider Blog
Today we released PIX on Windows version 2403.08, which can be downloaded here. This release coincides with today’s Agility SDK release, which includes support for new features including the final Work Graphs API, GPU Upload Heaps, and more. Please visit this post on the DirectX blog for more information about the Agility SDK release. New […]| PIX on Windows
Today we released PIX on Windows version 2505.09, which can be downloaded here. Since our preview announcement at GDC, we have been working hard to deliver the changes we promised and more. Today’s release includes many new improvements to PIX, including big overall changes and changes specific to GPU Captures and Timing Captures. Other improvements, […]| PIX on Windows
Today we released PIX on Windows version 2412.12, which can be downloaded here. This release includes several new improvements to GPU Captures and Timing Captures, including: GPU Captures: Custom Buffer/Texture/Mesh Visualizer Improvements Work Graph Shader Debugging (preview) VRS Shading Rate Visualizer Many bug fixes + smaller improvements Timing Captures: New Comparison Layout Range Details “v2” […]| PIX on Windows
Today we released PIX version 2408.05, which can be downloaded here. This release includes a lot of new improvements in GPU Captures, Timing Captures and the System Monitor, including: GPU Captures Custom Mesh/Texture Visualizers -> write your own HLSL code to process textures and meshes inside the PIX UI! Faster playback times Many Shader Debugging […]| PIX on Windows
In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming experience by boosting frame rates while maintaining exceptional visual quality. Yet as the number of SR variants continues […]| DirectX Developer Blog
There was a point early in console Gen8, where I’d had some involvement in over half the published DRS implementations, anything from providing advice to hands on coding. Subsequently DRS has becom…| Martin Fuller's Graphics Ramblings
Tue| asawicki.info