Basketball GM Manual| basketball-gm.com
Posts tagged "AI"| zengm.com
Frequently Asked Questions| basketball-gm.com
Posts tagged "Game Simulation"| zengm.com
Posts tagged "Free Agency"| zengm.com
Posts tagged "Finances"| zengm.com
Posts tagged "Contracts"| zengm.com
Posts tagged "Stats"| zengm.com
Posts tagged "Real Players"| zengm.com
Null values for historical stats| zengm.com
Posts tagged "New Feature"| zengm.com
Holds and blown saves in ZenGM Baseball| zengm.com
Shootouts - in all sports!| zengm.com
Basketball game clock rewrite| zengm.com
Football GM drive chart during live sim| zengm.com
Finances revamp| zengm.com
Better handling of players with gaps in their career in historical real players leagues| zengm.com
New settings allow you to disable the salary cap and have more control over rookie contracts| zengm.com
New "Season Preview" page lets you quickly see the top players/teams as well as who is getting better and who is getting worse| zengm.com
I rewrote the football game simulation engine to fix weird bugs and improve penalties| zengm.com
Improved identification of rookie contracts in real players leagues| zengm.com
Two new league settings: "Age of Draft Prospects" and "Force Retire at Age"| zengm.com
Start real players leagues at different times (preseason, playoffs, draft, after draft) in any season| zengm.com
Smarter contract generation| zengm.com
Recent development, some small improvements (including AV for kickers and punters!), and future plans| zengm.com