The current incarnation of On a Red World Alone has been an experiment with a novel procedure of play. The primary aim is to compress the traditional adventurer-to-conqueror campaign structure, so domain play can occur from the first session without ever displacing adventure play.| Papers & Pencils
For a long time, I had the same random encounter table rules as everyone else: Every 3 rooms (or 30 minutes of exploration time), roll a d6....| goblinpunch.blogspot.com