Inherits: RefCounted< Object Provides methods for file reading and writing operations. Description: This class can be used to permanently store data in the user device's file system and to read fro...| Godot Engine documentation
A 3×3 matrix for representing 3D rotation and scale. Description: The Basis built-in Variant type is a 3×3 matrix used to represent 3D rotation, scale, and shear. It is frequently used within a Tra...| Godot Engine documentation
This is a (incomplete) list of API differences between C# and GDScript. General differences: As explained in General differences between C# and GDScript, PascalCase is used to access Godot APIs in ...| Godot Engine documentation
Inherits: MainLoop< Object Manages the game loop via a hierarchy of nodes. Description: As one of the most important classes, the SceneTree manages the hierarchy of nodes in a scene, as well as sce...| Godot Engine documentation
A 4D vector using floating-point coordinates. Description: A 4-element structure that can be used to represent 4D coordinates or any other quadruplet of numeric values. It uses floating-point coord...| Godot Engine documentation
A 3D vector using floating-point coordinates. Description: A 3-element structure that can be used to represent 3D coordinates or any other triplet of numeric values. It uses floating-point coordina...| Godot Engine documentation
The most important data type in Godot. Description: In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, L...| Godot Engine documentation
Built-in GDScript constants, functions, and annotations. Description: A list of utility functions and annotations accessible from any script written in GDScript. For the list of global functions an...| Godot Engine documentation
A 2D vector using integer coordinates. Description: A 2-element structure that can be used to represent 2D grid coordinates or any other pair of integers. It uses integer coordinates and is therefo...| Godot Engine documentation
A 2D axis-aligned bounding box using integer coordinates. Description: The Rect2i built-in Variant type represents an axis-aligned rectangle in a 2D space, using integer coordinates. It is defined ...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation
A 2D vector using floating-point coordinates. Description: A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric values. It uses floating-point coordinates...| Godot Engine documentation
Inherits: RefCounted< Object A unit of execution in a process. Description: A unit of execution in a process. Can run methods on Object s simultaneously. The use of synchronization via Mutex or Sem...| Godot Engine documentation
A built-in type for integers. Description: Signed 64-bit integer type. This means that it can take values from-2^63 to 2^63 - 1, i.e. from-9223372036854775808 to 9223372036854775807. When it exceed...| Godot Engine documentation
A built-in type for floating-point numbers. Description: The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal d...| Godot Engine documentation