A packed array of 32-bit integers. Description: An array specifically designed to hold 32-bit integer values. Packs data tightly, so it saves memory for large array sizes. Note: This type stores si...| Godot Engine documentation
A packed array of 64-bit floating-point values. Description: An array specifically designed to hold 64-bit floating-point values (double). Packs data tightly, so it saves memory for large array siz...| Godot Engine documentation
A packed array of 32-bit floating-point values. Description: An array specifically designed to hold 32-bit floating-point values (float). Packs data tightly, so it saves memory for large array size...| Godot Engine documentation
Inherits: RefCounted< Object Provides methods for file reading and writing operations. Description: This class can be used to permanently store data in the user device's file system and to read fro...| Godot Engine documentation
A built-in type for strings. Description: This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful fo...| Godot Engine documentation
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...| Godot Engine documentation
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is to...| Godot Engine documentation
A built-in type for unique strings. Description: StringName s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). Two StringName s wi...| Godot Engine documentation
Built-in GDScript constants, functions, and annotations. Description: A list of utility functions and annotations accessible from any script written in GDScript. For the list of global functions an...| Godot Engine documentation
A packed array of Vector2 s. Description: An array specifically designed to hold Vector2. Packs data tightly, so it saves memory for large array sizes. Differences between packed arrays, typed arra...| Godot Engine documentation
A packed array of 64-bit integers. Description: An array specifically designed to hold 64-bit integer values. Packs data tightly, so it saves memory for large array sizes. Note: This type stores si...| Godot Engine documentation