Code cleanup in aisle 4. Let me begin this installment by presenting the current Lights Out code with some renumbering done and a few minor improvements. 0 REM LITESOUT-P7.BAS10 REM SETUP20 DIM L(9…| Sub-Etha Software
At this point, we have a nicely functional BASIC version of Lights Out. Some of its features include: 5×5 grid of lights. Random games. Allows replaying a specific game. Counts moves for scori…| Sub-Etha Software
As we begin this part, let’s look at the BASIC Lights Out code as it stands currently: 5 REM SELECT GAME6 GOSUB 600010 REM INITIALIZE GRID20 GOSUB 400030 REM SHOW GRID40 GOSUB 100047 IF LO=0 …| Sub-Etha Software
The story so far… In the beginning, we learned a bit about the game Lights Out and its history. We then saw some very basic BASIC that implements the basic functionality of a basic game of th…| Sub-Etha Software
Updates: 2023-02-06 – William Astle pointed out that Color BASIC doeshave ELSE. Not sure why I thought it didn’t — I never had a machine with plain Color BASIC. Striked out! In th…| Sub-Etha Software
Recently, Rick Adams let me see a CoCo 3 Lights Out game he was working on. I have heard of the Lights Out, but have never played it. I gave it a shot… I was immediately frustrated by how dif…| Sub-Etha Software