Another wizardly order in Belswick. These Orders exist to control the commoners that are taught dangerous magic (the First and Second Estate would never sully their hands with it). There are reasons why wizards only know spells of levels 1 through 6. The Augurs and Diviners use their insight to help the crown and steer commerce. Meanwhile they secretly look for higher circles of power. | thethingswedoforxp.blogspot.com
Last session of Belswick, the group decided to head back for the Tomb of the Serpent Kings, on orders from the manor knight Haine Kerjules to end the goblin raids on his farms.| thethingswedoforxp.blogspot.com
Country's mostly locked down, so we moved our Belswick campaign online. Session 17 took place over two solo sessions, a bunch of emails and a group session via skype (my first ever!). Below is a session report, and I'll write a quick post about I'm moving the game online while trying to keep a tabletop feel later this week.| thethingswedoforxp.blogspot.com
Last session of Belswick, the group decided to head back for the Tomb of the Serpent Kings, on orders from the manor knight Haine Kerjules to end the goblin raids on his farms.| thethingswedoforxp.blogspot.com
Last session in Belswick, our band of luminaries got rid of the Brent-clones infesting the Tomb of the Serpent Kings, and killed the original Brent the bandit where he lay in the fungal cloning chamber. | thethingswedoforxp.blogspot.com
Last time in Belswick, the PCs negotiated for safe passage with a bunch of frost giants who'd lost their holy silver cup. These sessions they solve the riddle of who stole the Cup of Thrymm and get it back from a lake hag. Also: playing nice with Orcs, saving young love and getting adopted by a Roc.| thethingswedoforxp.blogspot.com
Another session via Skype, with a separate laptop calling in to run the battlecam. Worked fine for us, except that I couldn't see all the players' video feeds and the sound kept glitching on me. Looking back, I hardly remember that. Roll20 or Fantasy Grounds? Maybe at some point. Skype is fine for now, and allows me to keep playing with paper minis and Dwarven Forge terrain.| thethingswedoforxp.blogspot.com
After 22 sessions of Belswick, my group is roughly back where they left the Tomb of the Serpent Kings 18 sessions ago: mostly cleared out, but with all the interesting bits left for the next band of squatters to move in. Last session they attacked the front door, this session they dug deeper.| thethingswedoforxp.blogspot.com
LAST SESSION IN BELSWICK| thethingswedoforxp.blogspot.com