Exploring the impact of game state changes on the ability of players to have a strategy and plan their turns in advance. The difference between strategic vs. tactical player experiences.| www.skeletoncodemachine.com
Exploring how Dune: War for Arrakis uses input randomness to assign dice and limit player actions, creating a unique wargame mechanism... and how this might apply to TTRPGs.| www.skeletoncodemachine.com