It’s time to return to my DirectX 9 experiments, I think. We hit a good milestone back in February, with a display engine that meshed very well with modern systems but which otherwise present…| Bumbershoot Software
Last week we walked through the evolution of the fixed-function pipeline in OpenGL. This week, we’ll do the same with vertex and fragment shaders! This will, to be honest, end up being someth…| Bumbershoot Software