In the previous post in this series, I outlined a very rough guesstimate of the game industry’s annual CO2 emissions from making games, including all related up-stream value chain activities. Before we get to the real meat and potatoes of downstream use of sold products (i.e. playing games)| Greening the Games Industry
One of the perennial challenges for those of us working on decarbonisation in the games industry has been getting a clear and complete big-picture view of the impacts games have on the planet. Without that, we have had to rely on guesswork and the experience of other industries, which can| Greening the Games Industry