tl;dr: I’m looking for — or would like to build — games that operationalise true uncertainty, not just simple risk, to help players become better at| vaughntan.org
Formal risk (which is comfortingly quantifiable and optimisable) is not the same thing as true uncertainty. At this moment, it’s not an exaggeration| vaughntan.org
This issue is about design principles for good, viably sneaky experiments. Good experiments are an appropriate way to act when faced with both uncertainty and an uncertainty-averse organization. At a minimum, a good experiment must have a hypothesis about a mechanism that the experiment will investigate, an actionable insight if the hypothesis is supported, and an actionable insight even if the hypothesis is not supported. A good experiment can be made easier for an uncertainty-averse organiz...| uncertaintymindset.substack.com
This issue is about how we respond to the unknown with either false confidence or uncritical capitulation, and why we need a third way that navigates between these two extremes.| uncertaintymindset.substack.com
tl;dr: We’re culturally and socially conditioned to avoid not-knowing or pretend it doesn’t exist. This conditioning is a form of learned| vaughntan.org
tl;dr: We need to be vigilant about mindset mismatch because serious mindset mismatch causes bad decisionmaking which often leads to terrible| vaughntan.org