A postmortem for Thermomorph, an Alien-inspired horror game.| Varun Ramesh's Blog
Many languages distinguish between primitives on the stack and objects on the heap. Others only have objects, and thus require primitives to aways be boxed. It turns out you can get the best of both worlds.| Varun Ramesh's Blog
Lua is an awesome language, but it has some annoying features that have caused endless frustration for me.| Varun Ramesh's Blog
This post describes a method for creating animations in games programmatically, while still retaining composability.| Varun Ramesh's Blog
A write-up for my CS 148 ray tracing image.| Varun Ramesh's Blog