I have been working a lot on vertex cache optimization lately, exploring several algorithms from multiple axes - optimization performance, optimization efficiency, corner cases and the like. While doing so, I’ve implemented a program to verify that the algorithms actually produce results beneficial for real hardware - and today we will discuss one such algorithm, namely “Optimal Grid Rendering”.| zeux.io
Machine learning is taking the world by storm. There’s amazing progress in many areas that were either considered intractable or had not reached a satisfying solution despite decades of research. A lot of results in machine learning are obtained using neural networks, but that’s just one class of algorithms. Today we’ll look at one key algorithm from meshoptimizer that was improved by getting the machine to find the best answer instead of me, the human1. A necessary disclaimer: I’m no...| zeux.io