3 years ago, we ported our renderer to Metal. It didn’t take much time, it was a blast and it worked really well on iOS. Today Metal is in better shape than ever - and I’d like to talk a bit about that. But first, if you have not read the original article, you might want to start with that; most of that still holds today.| zeux.io
It’s been about almost two years since we shipped the first version of smooth voxel terrain at Roblox, and with it being live for a while and seeing a lot of incremental improvements I wanted to write about the internals of the technology - this feature required implementing serialization, network replication, collision detection, ray casting, rendering and in-memory storage support and within each area some implementation details ended up being quite interesting. Today we’ll talk about v...| zeux.io
Exactly ten years ago, the first version of my XML parser, pugixml, got released to the public.| zeux.io