Welcome back to my series of posts on the recipe-management software I’m building. If you haven’t been following along, you’ll probably want to start at the first post. This isn’t so much a tutorial series like my posts on raytracing, just me writing about whatever’s on my mind as I build out my vision of what a recipe manager should be. Progress In the last post I finished building the ingredient editor itself (at least for now).| bheisler.github.io
It’s been a couple of weeks since the last post, and as promised I’m back with some progress on the ingredient editor. The last post talked about my goals for this project, technical design decisions based on those goals, and my philosophy on starting challenging projects. This post is more of an experience report from my first few weeks of working with Druid. Before we dig into Druid though, the progress in the last two weeks.| bheisler.github.io