Welcome back to my series of posts on the recipe-management software I’m building. If you haven’t been following along, you’ll probably want to start at the first post. This isn’t so much a tutorial series like my posts on raytracing, just me writing about whatever’s on my mind as I build out my vision of what a recipe manager should be. Progress In the last post I finished building the ingredient editor, meaning that I could move on to the recipe editor - probably the most importan...| bheisler.github.io
Hello! This post will likely be a bit shorter than the last. Today’s topic is a few thoughts about how complex it can be to parse human input, and how that interacts with Druid’s data model. Progress I think I’m nearly finished tweaking the ingredient editor. I’ve spent the better part of a month on just this one view and that might seem like overkill, but for software like this the user experience is the whole point so it’s important to get it right.| bheisler.github.io