Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.| Prismatic Wasteland
A all-in-one roll for random encounters, reaction, surprise, and distance.| Prismatic Wasteland
A twist on the overloaded encounter die mechanic that makes the dungeon more dynamic, and provides risk vs reward tradeoffs for players as they explore a dungeon.| Prismatic Wasteland
For a long time, I had the same random encounter table rules as everyone else: Every 3 rooms (or 30 minutes of exploration time), roll a d6....| goblinpunch.blogspot.com