Linker-plugin-based LTO| doc.rust-lang.org
NOTE: Much of what I discuss below is no longer accurate. For the past month or so, I’ve been working on a follow-up to my series on Writing a Raytracer in Rust. This time around, I’ll be talking about writing a GPU-accelerated Path Tracer. As always, I’m writing it in Rust - including the GPU kernel code. Compiling Rust for GPUs at this point is difficult and error-prone, so I thought it would be good to start with some documentation on that aspect of the problem before diving into pat...| bheisler.github.io
Rustup and Cargo| John Millikin