Tabletop RPG rulebooks only serve to restrict and constrain us. So why is that a good thing?| Medium
Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.| Prismatic Wasteland
this is maybe the longest post ive ever made and certainly the longest theory post and yet it also contains: invisible things to show your players, alternatives to "resolution" as a means for interacting with fiction, a kung fu fighting procedure, 1d6 ways to win d&d, and two whole entire games. so you'll just have to take a chance won't you.| wasitlikely.blogspot.com
A manifesto. In everything you do, ensure that the fictional world is first. If, at any point, any aspect of the game begins to clash with the| samsorensen.blot.im
>As a note all of this is irrelevant compared to finding the right table for yourself. The right players and GM who share your goals are always more importan...| Reavers! A Wolves Upon the Coast Campaign
Incentivising behaviour is bad for your game. Axiom - Most players, most of the time, will take the most optimal option. Incentives create optimal| lukegearing.blot.im