Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to simulate the motion of rigid bodies in 3D. Now we’re going to discuss how to implement spring physics. The physics behind springs is simple but extremely versatile and useful. You can use springs to link points together to model rope and string, cloth, and even ...| Gaffer On Games