Introduction Hi, I’m Glenn Fiedler and welcome to Networked Physics. In the previous article we sent snapshots of the entire simulation 10 times per-second over the network and interpolated between them to reconstruct a view of the simulation on the other side. The problem with a low snapshot rate like 10HZ is that interpolation between snapshots adds interpolation delay on top of network latency. At 10 snapshots per-second, the minimum interpolation delay is 100ms, and a more practical min...| Gaffer On Games
Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Networked Physics. In the previous article we explored the physics simulation we’re going to network in this article series. In this article specifically, we’re going to network this physics simulation using deterministic lockstep. Deterministic lockstep is a method of networking a system from one computer to another...| Gaffer On Games