From a very young age, people learn how to interact with other people, and this learning experience continues through puberty and adulthood. How are people similar from each other? How are they different from each other? What is and is not socially acceptable? How does context influence what should…| Guillaume Fortin-Debigaré
I thought it would be fun to track the long list of video game that I have beaten and/or completed for reference, so I've done just that! There may be a few mistakes here and there due to secret features unknown to me, or due to misremembering details of my past gaming experiences, but I believe the…| Guillaume Fortin-Debigaré
Back in 2006-07-08, during the 13th Canadian Undergraduate Mathematics Conference at McGill University, I presented a gambling game I designed with the novel property of being both advantageous to players and the house, and that despite this proprety, that pretty much nobody in their right mind…| Guillaume Fortin-Debigaré
The hype for generative AI is real. It is now possible for anybody to dynamically generate various types of media that are good enough to be mistaken as real, at least at first glance, either for free or at a low cost. In addition, the seemingly-creative solutions they come up with, and the…| Guillaume Fortin-Debigaré
Storing data. Transmitting data. Processing data. These fundamental topics of computer science are often overlooked nowadays thanks to the historical exponential growth of processing power, storage availability and bandwidth capabilities, along with a myriad of existing solutions to tackle them. So…| Guillaume Fortin-Debigaré
In the history of obscure video game secrets, not many has been quite infamous as the SecretRoom.lua puzzle in 2014's computer hacking game Hack 'n' Slash by Double Fine. Since the game's release, a mysterious encrypted file was found in the game files, yet despite the very nature of the game being…| Guillaume Fortin-Debigaré