The day has come - I’ve left CREAT Studios and started working at Saber Interactive as a PS3 (well, that was obvious) programmer (well, that was obvious too).| zeux.io
Today I’m going to describe a not very practical but neat experiment, the result of which is a sequence that’s awfully slow to sort using Microsoft STL implementation; additionally, the method of generating such sequence naturally extends to any other quicksort-like approach.| zeux.io