The dungeon is the primordial ooze that tabletop RPG’s wriggled out of. There is something elemental and powerful about a mysteriously connected location to explore with treasures and dangers hidden within. It’s just plain fun game design. Many of the layout and design elements that make a dungeon great can also be applied to the sandbox region around it in the form of a point crawl where paths connect locations just as hallways connect rooms in a dungeon. | Silverarm
Mystery scenarios for roleplaying games have earned a reputation for turning into unmitigated disasters: The PCs will end up veering wildly off-course or failing to find a particular clue and the enti| thealexandrian.net
Ensom moro Den nye vinen innenfor rollespill er på mange måter spill som markedsfører seg som “light-prep” eller “no-prep” (i mange tilfel...| rollespillpraktikeren.blogspot.com