Note : Info in this post still applies but may be a little outdated as the Scene Color node has been updated in newer versions of Shader Graph. Please also see : Hey! I use the depth texture/buffer…| Cyan
Explains how shader code (ShaderLab & HLSL) is written to support the Universal RP| www.cyanilux.com
Two examples of vertical fog effects produced using the depth texture (scene depth)| www.cyanilux.com
A water shader that uses the scene color to produce distortion/refractions and reconstructs a position from the scene depth to project caustics on underwater objects| www.cyanilux.com