Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps| www.cyanilux.com
Examples of how to adjust/swap colours or colour palettes for a given texture/procedural input.| www.cyanilux.com
An introduction to what a Mesh, Shader and Material is in Unity, how to set Shader Properties from C#, various types of Batching, and a brief look at Forward, Forward+ and Deferred rendering paths| www.cyanilux.com
A big post explaining everything about Depth : Depth Buffer, Depth Texture / Scene Depth node, SV_Depth, Reconstructing World Position from Depth, etc.| www.cyanilux.com
A shader applied to a flat subdivided plane where vertices are offset vertically based on layered noise, moving at different rates, to create a cloud effect. Also uses scene depth to produce a softer transition with intersecting game objects| www.cyanilux.com
A post explaining how to move vertices in Shader Graph, providing examples such as swaying grass and animated fish and butterflies. Also includes info about recalculating normal vectors.| www.cyanilux.com