An interactive guide on making 2d animations using signed distance fields in GPU shaders| danielchasehooper.com
How to fix jaggies the analytical way with some juicy secrets| blog.frost.kiwi
Building Real-Time Global Illumination: Part 1| jason.today
Stream of consciousness, live-blogged development notes. Updated often.| renderling.xyz
Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.| www.mayerowitz.io