Migrating to Bazel Modules (a.k.a. Bzlmod) - Maintaining Compatibility, Part 1¶| blog.engflow.com
Report an issueopen_in_new| Bazel
Migrating to Bazel Modules (a.k.a. Bzlmod) - Toolchainization¶| blog.engflow.com
Migrating to Bazel Modules (a.k.a. Bzlmod) - Repo Names, Again…¶| blog.engflow.com
The good, the bad, and the ugly of managing Sphinx projects with Bazel#| technicalwriting.dev
Migrating to Bazel Modules (a.k.a. Bzlmod) - Fixing and Patching Breakages¶| blog.engflow.com
Migrating to Bazel Modules (a.k.a. Bzlmod) - Module Extensions¶| blog.engflow.com
Migrating to Bazel Modules (a.k.a. Bzlmod) - Repo Names and rules_pkg¶| blog.engflow.com
Migrating to Bazel Modules (a.k.a. Bzlmod) - Repo Names and Runfiles¶| blog.engflow.com
Migrating to Bazel Modules (a.k.a. Bzlmod) - The Easy Parts¶| blog.engflow.com
Report an issueopen_in_new| Bazel
Pigweed is an open-source collection of libraries from Google that enables fast and reliable development for embedded systems. Last September, Pigweed decided to migrate from GN to Bazel as their primary build system based on the belief that Bazel has great potential to improve embedded developers' productivity and mental wellbeing. Since then, the Pigweed team collaborated closely with the Bazel team on many improvements to make Bazel a more powerful build system not just for Pigweed develop...| blog.bazel.build
Report an issueopen_in_new| Bazel
Report an issueopen_in_new| Bazel
Report an issueopen_in_new| Bazel
Since the official launch of Bzlmod in Bazel 6.0 in December 2022, the team has been hard at work improving Bzlmod in time for enabling it by default in 7.0, slated to be launched by the end of this year. This blog post will give you an idea of what we've done so far, and what changes you can expect in the future.| blog.bazel.build