The current incarnation of On a Red World Alone has been an experiment with a novel procedure of play. The primary aim is to compress the traditional adventurer-to-conqueror campaign structure, so domain play can occur from the first session without ever displacing adventure play.| Papers & Pencils
It’s no secret that I have been low-key obsessed with Richard Kelly’s Rod, Reel, & Fist. So when the Game Exploder Game Jam suggested: Want to turn| beast.blot.im