So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.| pikuma.com
Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate our physics simulation forward at fixed delta time increments, regardless of display framerate. In this article we are going to simulate motion in three dimensions. Rigid Bodies We will concentrate on a type of object called a rigid body.| Gaffer On Games