Since I have not tweaked any weights and have not made any releases, I’ll just write about some stuff I’ve been working on but have not released yet. Meanwhile librempeg got support for a bunch new formats too so its changelog may be a more interesting read. Anyway, this post is about what I have (and haven’t) done.| Kostya's Boring Codec World
First of all I’d like to blame Peter Ross for ignoring this peculiar format from his favourite company. Apparently he prefers to dig Lead instead.| Kostya's Boring Codec World
As I’m still working on my game tool, I decided to implement video format from the Jack Orlando game. So now na_game_tool has AVX support and I’d like to say something about the format.| Kostya's Boring Codec World
I’m finally proud not too ashamed to present a side project I’ve been wasting my time on.| Kostya's Boring Codec World
Since I’m still not in the mood to do something serious, I decided to play some adventure games from Legend Entertainment (you know, parser-based, mostly with EGA graphics). And some of their VGA games like Companions of Xanth or Eric the Unready contain full-screen cutscenes in unknown format. The earlier released Gateway II used the standard FLIC for many of those, SVGA games switched to .Q format—but nothing obvious for these ones. Blackstone Chronicles used QuickTime and thus is not i...| Kostya's Boring Codec World