Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more). This preview serves as a first look to explore what might […]| DirectX Developer Blog
In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming experience by boosting frame rates while maintaining exceptional visual quality. Yet as the number of SR variants continues […]| DirectX Developer Blog
Official release for Work Graphs in D3D12. This programming model unlocks latent capability for GPU autonomy and enables future evolution.| DirectX Developer Blog
We’re pleased to announce the release of our latest Agility SDK, complete with features we’ll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! SDK Package Features SDK 1.613.3 Work Graphs Shader Model 6.8 Work Graphs support Start Vertex/Instance Location Wave […]| DirectX Developer Blog