I’m a beginner developing a 2D game in SDL2 using C with a visual style that uses crisp high resolution graphics (like geometry dash and Hollow Knight -- not pixel art). I want the game to scale correctly to fullscreen on arbitrary monitor resolutions, keeping graphics crisp and sharp I’ve found little guidance online about the industry-standard approach for this. I’m unsure whether I should: Use a fixed-size display buffer (a 720p or 1080p texture set to the render target) and scale it...| Recent Questions - Game Development Stack Exchange
After I recently blogged about all of the different email render test tools I know about (including Testi@), HTML Email Developer David Gutierrez reached out to share something he built for the email developer community: Minty Email Tester.| Spam Resource: All Things Deliverability
We went to SIGGRAPH 2025 to showcase our own demos, connect with industry leaders, and see where technology is heading - but we learned a lot too!| Puget Systems
The email render test space is potentially shrinking a bit, after Litmus having been acquired by Validity earlier this year, and a few folks have asked me if I knew of any other vendors in this space.The main players in that "render testing" space, in my best recollection, have always been Litmus, Email on Acid, and also, Inbox Monster. And Validity itself. So those are the primary platforms/vendors that provide email render testing, and I know lots of folks that use each of them. (Customer.i...| Spam Resource: All Things Deliverability
The Neural Radiance Fields (NeRF) proposed an interesting way to represent a 3D scene using an implicit network for high fidelity volumetric rendering. Compared with traditional methods to generate textured 3D mesh and rendering the final mesh, NeRF provides a fully differntiable way to learn geometry, texture, and material properties for specularity, which is very difficult to capture using non-differentiable traditional reconstruction methods.| Chris Choy
With Verge3D you can do both client-side (in the web browser) or server-side rendering. The latter can be employed if the user has low-end hardware or slow network, or to provide the best quality possible, yet still having configurable content.| Soft8Soft
Hey sunshine! 🌞 I f*ckd up. This is how I originally planned this article: It should be short, contain 1-2 videos and express the following: “Look! In Infinity Nikki the character has a “real” shadow, but the developers fade it out while jumping to make space for a blob shadow (which helps to navigate while […]| Simonschreibt.
🇨🇳 Chinese Version by Leon He 🇻🇳 Vietnamese Version by Vu Phuong Hoang Added a whole new book covering the pipeline in detail Added 2 new videos and 32 new links to great articles, whitepapers, … Extended the section copying data from HDD to graphic card. Updated some terms in the pipeline animation and made […]| Simonschreibt.
This is my graphics blog where I’ll post about graphics programming. Probably.| Chris’ Graphics Blog
| Chris’ Graphics Blog
| Chris’ Graphics Blog
| Chris’ Graphics Blog
This is my graphics blog where I’ll post about graphics programming. Probably.| Chris’ Graphics Blog
This is my graphics blog where I’ll post about graphics programming. Probably.| Chris’ Graphics Blog
I’m still alive! Ha! I’m making a quick post for visibility (assuming anyone comes here, anyway), because I’ve been posting models and renders I’ve created over in a new area of the blog: 3D Modeling! It doesn’t have much right now, but it does have: So, if you’re at all interested, go ahead and check … More 3D Modeling Bonanza| Keith M. Programming
Is there a secret to learning lighting rendering? Why is it that when I render a model, the result is always a bit of a fluke? Then this course is the| Wingfox
There are many articles to read about noise functions in computer graphics, especially now that a lot of people recently got interested in ray tracing, but it took me a long time to fully understood why noise characteristics are so important and I didn’t find a good resource on the Internet explaining it, so I’ll give it a shot.| Voxagon Blog
There has been quite a few changes to my rendering pipeline over the last couple of months. The biggest being that I now do full raytracing in voxel space instead of the screen space counterpart.| Voxagon Blog