The rapid progress in deep reinforcement learning (RL) over the last few years holds the promise of fixing the shortcomings of computer opponents in video games and of unlocking entirely new regions in game design space. However, the exorbitant engineering effort and hardware investments required to train neural networks that master complex real-time strategy games […]| Clemens' Blog
Within these pages are recorded my attempts to wield the highest arcane art and conjure minds that play the game of CodeCraft. Humble Beginnings As all advanced AI technologies, our tale begins with hacky plumbing that lets our game speak in the serpent’s tongue and links its fleeting worlds with magic mirrors made of chrome […]| Clemens' Blog
The capabilities of game-playing AIs have grown rapidly over the last few years. This trend has culminated in the defeat of top human players in the complex real-time strategy (RTS) games of DoTA 2 [1] and StarCraft II [2] in 2019. Alas, the exorbitant engineering and compute resources employed by these projects has made their replication difficult. […]| Clemens' Blog