Nearly a year ago, I wrote a post suggesting some good alternatives to PCG. As part of that post, I included links to C++ implementations of those PRNGs, following C++-11 conventions (although omitting rarely-used features such as state I/O). Since that post, I've written my own C++ implementations of a few more generation schemes. Links and brief descriptions below. Read more… (3 min remaining to read)| PCG, A Better Random Number Generator