Owen was recruited to manage development of the augmented reality experience for Apple’s Vision Pro. We learn how he has the perfect combination of The post Owen Rubin and the development of Apple’s Vision Pro – The MyMac Interview with John Nemo appeared first on MyMac.com.| MyMac.com
In the distant past of about two decades ago, one would need to use a KVM (Keyboard, Video, Mouse) switch to control multiple computers with the same mouse and keyboard — and even then, it would take a button press to move from one to the other. Today, Apple’s Universal Control feature lets users seamlessly […]| Arduino Blog
Developer: John Calhoun| The Virtual Moose
In today’s article, we will look at the quintessential Macintosh II, the Mac IIci. The Macintosh IIci went on sale in 1989, well after the original Mac II was introduced in 1987. There were also several models introduced after the IIci, some faster, though overall the IIci may be the best all-around model of the […]| ancientelectronics
My post about Apple’s “SillyBalls” example program had a loose end. The mysterious phrase “Skippy Blair special concept” appears in the comments of SillyBalls.c, but what did it mean? So I was thrilled to receive an email last week from Jeremy Penner that explains everything! Jeremy did some amazing detective work to uncover the true identity of “Skippy Blair.” The email is so good that I’m posting it here in its entirety.| devnonsense.com
When you think of Apple, the company and its history, what images come to mind? Perhaps a black-and-white photograph of the two Steves with the Apple ][, the beige Macintosh of 1984, Jobs on stage unveiling the iPhone. Less remembered, but still part of that history, was a wacky example program that Apple released and maintained for over two decades. I’m referring, of course, to SillyBalls. In case you never had the pleasure of running this program, allow me to describe the experience.| devnonsense.com
TL;DR I ported GLFighters, a game written for Classic Mac OS in 2001, to WebAssembly! You can play it online at: devnonsense.com/GLFighters-SDL Table of contents Background Porting Strategy Linux Port Flipped textures Illegal instruction File loading Random SEGFAULT Sound sampling rate Z-Fighting Skybox seams Linux port working! WebAssembly Port Emscripten TGA files fail to load Page unresponsive Legacy OpenGL broken Slow motion Fixing texture loading Pink skybox textures Power-of-two texture...| devnonsense.com
Over the years, I’ve accumulated a few computer books, some of which sit on the top shelf of the bookcase behind my desk.| /dev/nonsense
Today, I got a free Macintosh SE! It's pretty awesome. Unfortunately, it's giving me a RAM error, so I'll have to swap out the modules. I'm going to try to fix it to the best of my ability because to gut a fixable machine would be to destroy a piece of Apple history. I'm thinking about replacing some of the components with more reliable modern equivalents, too. Now that I think of it, I might just go ahead and replace all the capacitors before they start leaking and ruin the board. If I can, ...| Cyrozap's Tech Projects
The Original Macintosh, released on January 24, 1984.| Joe's Computer Museum
This year marks the 40th anniversary of the 1983 debut of Apple’s Lisa computer, the first commercially available personal computer to use a graphical user interface (GUI). In late 1979, Steve…| Henry Lowe
Did you miss it last year? Well, here’s another chance to check out Paleotronic’s 12 years of Retro-Christmas, a series of 12 mini-mags looking back at consumer electronics covering the years 1980-1991. It was the [more...]| Paleotronic Magazine
Readers can find quite a few posts on this blog about my enjoyment of modern-day BBSing — “dialing in” to online Bulletin Board Systems that can still be found out there on the net. I consider BBSing to be a … Continue reading →| Byte Cellar
Ingemar Ragnemalm first released the Sprite Animation Toolkit (SAT) in 1992. “I have always liked to make computer games,” Ingemar wrote in the SAT manual. “It has been one of my hobbies since the late 70’s. When I started using Macs, of course I wanted to make some games for it too.” After writing many games, he had developed some shared code for sprite drawing and other utilities, so he released it as a library.| devnonsense.com
mac game development in the early 2000s was quirky and awesome| devnonsense.com