I’m almost done with Motion Pixels at last. Of course I skipped implementing some exotic modes but at least the files I could find play fine and don’t complain about missing modes. I just need to put finishing touches and commit it all, probably on Saturday. The next post should be dedicated to intricate details […]| Kostya's Boring Codec World
Since I have not tweaked any weights and have not made any releases, I’ll just write about some stuff I’ve been working on but have not released yet. Meanwhile librempeg got support for a bunch new formats too so its changelog may be a more interesting read. Anyway, this post is about what I have (and haven’t) done.| Kostya's Boring Codec World
Back in the day I looked at the format and recently, to distract myself from game formats, I decided that it might be a good not the worst idea to implement decoding it.| Kostya's Boring Codec World
Since I feel I’ve done enough (for a moment) on na_game_tool, I decided to work on the rather (always) neglected NihAV. And specifically on the nihav-encoder tool.| Kostya's Boring Codec World
Recently I’ve made a mistake of upgrading one of my laptops to systemd 24.04. I can talk about various quality of life improvements there (like brightness control not working any longer so I have to evoke xrandr instead) but it’s so useless rant that it does not deserve to be written. What is worth talking about is hardware acceleration. Previously my player on that laptop had rather unreliable playback with VA-API decoding (i.e. it worked but some videos made it too laggy); now the situa...| Kostya's Boring Codec World
Since I can’t do anything about the world largest countries run by over 70-year old dictators, I try to find a distraction elsewhere. It usually works only until the next time I read next. Anyway, here’s something different for a change.| Kostya's Boring Codec World
This is finally a release I’ve been wanting to make—with a format for each letter of the alphabet! It features about twenty new formats supported, a dozen of them being newly reverse engineered by me and the rest coming from NihAV, various open-source game engines and my older RE work. The games are diverse too, as some of them come from Argentina, Finland, France, Germany, Israel, Japan, Spain—beside the usual English-speaking countries (I’ve not tried to achieve it but that’s a ni...| Kostya's Boring Codec World
I’m finally proud not too ashamed to present a side project I’ve been wasting my time on.| Kostya's Boring Codec World