by Raph Koster No game can be for everyone. And even though we want Stars Reach to have broad appeal and to bring together multiple playstyles into one world, it also can’t try to be all things to all people. These vision items and pillars and the| Stars Reach
Hello everyone, I’m back with the third chapter in our exploration of the pillars for our vision of Stars Reach. Today I’ll be talking about the ones that get much more concrete about how the game works. It’s been great to see the discussion of these pillars on the official Discord and MMO sites online! The| Stars Reach
by Raph Koster Hello everyone, I’m back to talk more about our design pillars for Stars Reach. Last time I described an MMO as a virtual place that we put games in, rather than as a game. I also promised that today I would talk about principles that animate the games – the fun! – that we| Stars Reach