Finite state machines (FSMs) are a useful tool for representing stateful entities in code. In this tutorial, we'll learn how to implement the finite state design pattern in C++.| www.aleksandrhovhannisyan.com
While using compile-time builder generator crates, I realized that I had run into a niche problem that required lot more flexibility with generic structs and functions than I was getting. If you like, follow me down a rabbit hole and explore the builder pattern from a very generic-centric perspective.| Geo’s Notepad
Introduction| startcodingnow.com