Most of my articles this year have revolved around the TMS9918A Video Display Processor and the systems that used it or its descendants. As of last week, we’ve now covered every feature the chip offers—four graphics modes, and a sprite system that can work in three of them. We have, however, only actually looked at […]| Bumbershoot Software
Last week’s article wrote a port of my little shooting gallery Rosetta Stone program to the SG-1000, then abstracted a more portable core that could power versions on the ColecoVision and the MSX. I glossed over the details of the actual ports, though, and the SG-1000-specific parts were largely covered in a previous post. This […]| Bumbershoot Software
Now that I’ve created a support structure for the SG-1000 with rough parity to the basics of the ColecoVision and MSX BIOS ROMs, I’m in a position to take on the first of the projects t…| Bumbershoot Software
My series of TI-99/4A posts earlier this year turned out to be surprisingly popular, but I had really originally intended it as a stepping stone: its graphics and sound chips were extremely influential and either were directly included in many later systems or significantly inspired their designs. That influence runs very late: despite being introduced […]| Bumbershoot Software
Game developers and cultural forces gone too soon in 2024. Let’s celebrate their legacy.| The History of How We Play