The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, making informed decisions as to the amount of bytes we need. I was inspired once… Continue reading| The Code Corsair
The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, this release features two things we’re really excited about. First this is the first DXC release to contain Windows binaries built with Clang alongside the binaries built […]| DirectX Developer Blog
Official release for Work Graphs in D3D12. This programming model unlocks latent capability for GPU autonomy and enables future evolution.| DirectX Developer Blog