In Godot 4.5 beta 6, I have a drag-and-drop situation where the data being moved between nodes is stored using instances of a custom resource. The resource instance is added to a property called data inside a scene called slot.tscn and set to be unique. Multiple slots are then added to the scene tree, and their data instances configured with different values, depending on what data each slot is supposed to hold. When the player drag-and-drops from one slot to another, the resource instances h...| Recent Questions - Game Development Stack Exchange
In Godot 4.5 beta 5, I am trying to override the text setter on a Label node. Following the documentation, I did: func _set(what: StringName, _value: Variant) -> bool: if what == &"text": print("Side effect triggered!") return false This sets the Label text as expected. What I don't understand: When I call $Label.text="hello" in a script attached to the parent node, the value is set and the side effect triggers. But when I call text="hello" in a script attached to the Label itself, where I ha...| Recent Questions - Game Development Stack Exchange
Signals are Godot’s implementation of the observer pattern, making it easy to subscribe and react to events during gameplay, but what about if you have multiple signals you want to wait for? In this post, I share a small utility class I came up with to help solve that use case.| The Shaggy Dev
An adaptation of my Unity Flight Controls project for Godot! … More Godot – Flight Controls, Just The Way I Like It!| Keith M. Programming