While Godot comes with plenty of tools to help you understand your game’s behavior and performance, you sometimes need to gather game-specific metrics, and that’s where custom monitors come in.| The Shaggy Dev
Signals are Godot’s implementation of the observer pattern, making it easy to subscribe and react to events during gameplay, but what about if you have multiple signals you want to wait for? In this post, I share a small utility class I came up with to help solve that use case.| The Shaggy Dev
An adaptation of my Unity Flight Controls project for Godot! … More Godot – Flight Controls, Just The Way I Like It!| Keith M. Programming