In which the party strikes it rich.A few days in town| The End Of All Things
June 19–213 Days in Town| The End Of All Things
In which Old Dolf loses an eye and brave Tansybell defeats a demon in single combat.| The End Of All Things
Carousing, pastoral-style| The End Of All Things
In which the party fights a series of horrible bugs in ruined bathrooms and recovers a surprising haul of magic items. They find barely any money.| The End Of All Things
There are many kobolds, but Sam Wood's 3e one is mine| The End Of All Things
In which the party strikes it rich. A few days in town I decided to start tracking a calendar here and found Sam Seer’s OSR Calendar . The...| houselesshills.blogspot.com
A leaner, meaner party returns for the second raid on the Shrine of Evil Chaos. In the front rank:| The End Of All Things
Continued from HERE.To summarize the situation, the PCs gathered up all of their NPC allies to mount a combined assault on Keep on the Borderlands’ the Shrine of Evil Chaos. The larger NPC party (led by Ivy Almyr) went South while the smaller one (led by Berrybert of Molehill) went North. Ivy’s party put a big dent in the shrine’s contingent of undead troops but suffered two deaths and one serious injury. Meanwhile the PCs found the evil relics they were on a quest to destroy, but thing...| The End Of All Things
Continued from HERE | The End Of All Things
Order of Battle| The End Of All Things
Gimwort, Tansy, and Dolf set out early on the morning of the 26th, guided by the dwarf Flarkin, an NPC from one of the other adventuring parties. Their goal is to make a lightning raid on the empty ogre cave, lift the treasure, and be gone before any goblins notice they’re there (or their respective party leaders notice that they’re missing).The characters have heard that Berrybert of Molehill and his two new party members killed the ogre on a recent adventure in the goblin caves, but wer...| The End Of All Things
June 25-26| The End Of All Things
The morning of June 25th finds our heroes are back on the road through Starwater Gorge that leads to the Haunted Halls. Having recently gotten engaged to Emelda of Eveningstar, Trigg is looking to raise 5,000 gp to pay for a wedding and a small farmhouse. Given the paucity of treasure recovered from the Halls so far, he’s weighing the need to take more risks – heading deeper into the dungeon, or mounting an expedition to the Caves of Chaos to do battle with the monsters there.| The End Of All Things
I thought I’d post the updated character sheets for the PCs in my solo game, now that they’ve survived five adventures with (shockingly) no deaths. Eagle-eyed observers may notice that some of their stats have gone up since the start of the game: when a character levels up I roll a d20 against two stats of my choice and a third, randomly selected stat. If the result is equal to or greater than the PC’s current attribute I raise it by 1.| The End Of All Things
June 22-24Back in town, the party tallies up their meager take. The small garnet and handful of old books didn’t sell for much: after lodging, provisions, identifying Eldred’s magic ring (a Ring of Shocking Grasp, as it turns out) and some new equipment – lamp oil, arrows, leather armor for Tansy, leather and a helmet for Dolf – their last expedition cost them 138 gold pieces.| The End Of All Things
After a few eventful days in town, our heroes are once again on the trail from Eveningstar to the Haunted Halls. Their goal this time: head due West down the main hall beyond the great bronze doors that mark the entrance to the Inner Halls. With Eldred the Enchanter only 50 experience points away from level 2, one modest treasure haul could see them getting a big boost to the party’s capabilities.| The End Of All Things
I really like rival adventuring parties. One of my favorite parts of Ryoko Kui’s Delicious In Dungeon is the social aspect of having a lot of different groups of adventurers all exploring the same space. Some groups are more experienced or motivated than others, some have bad reputations, etc. Characters can start in one party and then split up and either join another or leave town entirely, whether due to some dungeon disaster or for interpersonal reasons.| The End Of All Things
I’ve been reading and listening to a couple of fun solo D&D games, and for various reasons (mostly work and the schedules of my friends’ you...| houselesshills.blogspot.com
Sherlock Holmes Consulting Detective was released in 1982, apparently to great critical acclaim. I’ve been thinking about it recently because while I play it cooperatively, I think it would be a fine solo game, and solo gaming is having a bit of a moment. It’s also inspired many imitators.| The Benign Brown Beast